IEEE - Institute of Electrical and Electronics Engineers, Inc. - Immersive and Authentic Learning Environments to Mitigate Security Vulnerabilities in Networked Game Devices

2013 Ninth International Conference on Signal-Image Technology & Internet-Based Systems

Author(s): Walter W. Ridgewell ; Vive Kumar ; Kinshuk
Sponsor(s): IEEE
Publisher: IEEE - Institute of Electrical and Electronics Engineers, Inc.
Publication Date: 1 December 2013
Conference Location: Kyoto, Japan
Conference Date: 2 December 2013
Page(s): 1,042 - 1,048
ISBN (Electronic): 978-1-4799-3211-5
DOI: 10.1109/SITIS.2013.168
Regular:

Growing numbers of consumer entertainment devices such as game consoles and other portable game devices are seeing increased utilization as Internet As such these devices do face the same online... View More

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