IEEE - Institute of Electrical and Electronics Engineers, Inc. - Reactive strategy choice in StarCraft by means of Fuzzy Control

2013 IEEE Conference on Computational Intelligence in Games (CIG)

Author(s): Mike Preuss ; Daniel Kozakowski ; Johan Hagelback ; Heike Trautmann
Publisher: IEEE - Institute of Electrical and Electronics Engineers, Inc.
Publication Date: 1 August 2013
Conference Location: Niagara Falls, ON, Canada
Conference Date: 11 August 2013
Page(s): 1 - 8
ISBN (CD): 978-1-4673-5308-3
ISBN (Electronic): 978-1-4673-5311-3
ISSN (Electronic): 2325-4289
ISSN (Paper): 2325-4270
DOI: 10.1109/CIG.2013.6633627
Regular:

Current StarCraft bots are not very flexible in their strategy choice, most of them just follow a manually optimized one, usually a rush. We suggest a method of augmenting existing bots via Fuzzy... View More

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