IEEE - Institute of Electrical and Electronics Engineers, Inc. - LGOAP: Adaptive layered planning for real-time videogames

2013 IEEE Conference on Computational Intelligence in Games (CIG)

Author(s): Giuseppe Maggiore ; Carlos Santos ; Dino Dini ; Frank Peters ; Hans Bouwknegt ; Pieter Spronck
Publisher: IEEE - Institute of Electrical and Electronics Engineers, Inc.
Publication Date: 1 August 2013
Conference Location: Niagara Falls, ON, Canada
Conference Date: 11 August 2013
Page(s): 1 - 8
ISBN (CD): 978-1-4673-5308-3
ISBN (Electronic): 978-1-4673-5311-3
ISSN (Electronic): 2325-4289
ISSN (Paper): 2325-4270
DOI: 10.1109/CIG.2013.6633624
Regular:

One of the main aims of game AI research is the building of challenging and believable artificial opponents that act as if capable of strategic thinking. In this paper we describe a novel... View More

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