IEEE - Institute of Electrical and Electronics Engineers, Inc. - Soft computing for content generation: Trading market in a basketball management video game

2013 IEEE Conference on Computational Intelligence in Games (CIG)

Author(s): Jose M. Pena ; Ernestina Menasalvas ; Santiago Muelas ; Antonio LaTorre ; Luis Pena ; Sascha Ossowski
Publisher: IEEE - Institute of Electrical and Electronics Engineers, Inc.
Publication Date: 1 August 2013
Conference Location: Niagara Falls, ON, Canada
Conference Date: 11 August 2013
Page(s): 1 - 8
ISBN (CD): 978-1-4673-5308-3
ISBN (Electronic): 978-1-4673-5311-3
ISSN (Electronic): 2325-4289
ISSN (Paper): 2325-4270
DOI: 10.1109/CIG.2013.6633620
Regular:

Although procedural and assisted content generation have attracted a lot of attention in both academic and industrial research in video games, there are few cases in the literature in which they... View More

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