IEEE - Institute of Electrical and Electronics Engineers, Inc. - A terrain rending method with GPU-based error metric

2010 International Conference on Image Analysis and Signal Processing (IASP)

Author(s): Zihou Ge ; Wenhui Li
Publisher: IEEE - Institute of Electrical and Electronics Engineers, Inc.
Publication Date: 1 April 2010
Conference Location: Zhejiang, China, China
Conference Date: 9 April 2010
Page(s): 186 - 190
ISBN (Electronic): 978-1-4244-5556-0
ISBN (Paper): 978-1-4244-5554-6
DOI: 10.1109/IASP.2010.5476134
Regular:

We present a terrain rending technique for large, textured terrain, which uses GPU-based error metric. In preprocess, the domain was first tiled and computed into a nested geometric space error... View More

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