IEEE - Institute of Electrical and Electronics Engineers, Inc. - Video game experience and basic robotic skills

2016 IEEE 4th International Conference on Serious Games and Applications for Health (SeGAH)

Author(s): Alyssa Tanaka ; Roger Smith ; Charles Hughes
Publisher: IEEE - Institute of Electrical and Electronics Engineers, Inc.
Publication Date: 1 May 2016
Conference Location: Orlando, FL, USA
Conference Date: 11 May 2016
Page(s): 1 - 6
ISBN (Electronic): 978-1-5090-2210-6
DOI: 10.1109/SeGAH.2016.7586262
Regular:

Virtual reality simulators have emerged as valuable tools for standardized and objective robotic surgery skill training and assessments. In recent years the idea of using video game technology in... View More

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