IEEE - Institute of Electrical and Electronics Engineers, Inc. - The adoption and application of serious games in corporate training — The case of manufacturing

2015 IEEE International Conference on Engineering, Technology and Innovation/ International Technology Management Conference (ICE/ITMC)

Author(s): Johann C. K. H. Riedel ; Jannicke Madeleine Baalsrud Hauge ; Yanan Feng ; Poul Kyvsgaard Hansen ; Supattra Tasuya
Publisher: IEEE - Institute of Electrical and Electronics Engineers, Inc.
Publication Date: 1 June 2015
Conference Location: Belfast, UK
Conference Date: 22 June 2015
Page(s): 1 - 9
ISBN (Electronic): 978-1-4673-7156-8
ISBN (USB): 978-1-4673-7155-1
DOI: 10.1109/ICE.2015.7438684
Regular:

This paper presents the results of a survey of the use of serious games in manufacturing industry. A survey of 106 MBA alumni was conducted by telephone in summer 2014. A main outcome of this... View More

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